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18 Game Reviews w/ Response

All 74 Reviews

Worth while..

A decent game, though i felt like the hit detection was a bit slow once the target really got moving. Very reminiscent of point blank, which is good, and a bit refreshing.
The only unfortunate thing was, for me, the ridiculous guitar noise that played faster and faster as the levels went on. It seems like a popular trend, so i can't really call it your fault, but everyone wants to use angry power chords to emphasize how intense their game is, and in honesty it's just annoying, particularly because of the generally scaled down quality of music that accompanies games due to file size.
Anyway, that's not really your fault, and you've made a good game here, othewise.
Oh, one thing, was there a minimum requirement to get through levels? I played a bunch of them and I never saw anything tell me the score parameters.

TrueDarkness responds:

There are 5 levels in the game, after you've gotten through the 5th level you can submit your score. Thanks for the review, I took it into account, and I'm glad you liked the game itself without judging too much on how you disliked the music, =D Thanks for the review

Interesting concept...

Something mildly educational on Newgrounds, which is interesting.
The graphics of the guns were certainly nice, though it would be nice if there was say, a sound clip of the gun firing or something.
Also, one small error, the "effective range" of the thompson is listed as "20 or 30 round box ("stick") magazines...." the same as the magazine capacity.
I only say this because it was solely an "educational" sort of work: Length was spelled Lenght pretty much throughout. Sorry to be a picky grammar and spelling bastard.

Oberst-Bart responds:

thanks!I have fixed the errors now

I'm confused.

Maybe some kind of tutorial or something would help?
I'm going to go play it again to see if I missed something, but basically, i sat there collecting gold, and upgrading, and then turn 50 came and SURPRISE! the game was over and i had lost both militarily and economically.
An explanation would be great at the beginning.
Also, if it were possible, could you have the music loop play THROUGH the turn transitions? Rather than starting over each time. That would be considerably less annoying. the music itself was pretty cool, could you tell me where/how you got it?
Perhaps you could brush up the game and resubmit? or just keep the tutorial/sound thing in mind for your next submission. Good luck!

drDAK responds:

I know it lacks a tutorial, and I plan to install one later. Remeber, this isn't exactly a one minute game.

In order to win militarily all you need is the bigger military. Simply build a barracks (which is the last improvement after clocktower) and you can recruit for 900 gold. Be sure to read the military science manual in the game.

Economically, usually if you have between 800-900 gold you will win.

I forgot to mention this in the game, but once you have 3 tanks, you can 'take over', and win indefinately.

Good game, but I can't keep playing...

I want to play on, but it's upsetting me. I enjoy the dual wield, and some of the levels were very intense, but I seem to be bugged.
The bug is that when i choose to equip a weapon (either primary or secondary) the game takes my earned money, but with no result. I was stuck using the pistol and knife for the duration. This made me sad.
besides this, however, I thought the game was very enjoyable. Right up there with "all hallow's eve", which i must say is VERY similar.

painisenjoyment responds:

did you try hitting Q and E. let alone READING THE INSTRUCTIONS?!

Tedious...

The concept is interesting enough, but the lack of action and general uneventful length is poor. The game could benefit from a pause button wherein you can reposition your mouse on your mousepad if you're out of room, or if you just need to use another window or something.
The flashlight idea was good and all, but other than that, it's not particularly innovative.

tripppunkerfreak responds:

ill try harder next time

Engaging, solid, fun.

This game was well made.
The SOUND, particularly, I thoroughly enjoyed. The silenced M4 sounded amazing. The graphic style reminded me of XiaoXiao, that great virtua-cop -ish shooter on NG as well.
All around, it played very well, but, if I may (and if you read these) I have a couple of suggestions:
1) A bit more of a puzzle aspect to the levels: that is, anyone can point and click, but deciding who to click first, and what time, is what makes the game interesting.
2) Choosing ones own sniping location (even if there are only two spots to select from, it would make the game VERY interesting if you couldn't see a certain guard from side A, or you had a more difficult primary target from side B)
3) Check your spelling. The briefings attempted to be very professional and, well, brief, but some of the spelling errors detracted from this. I know it seems like a petty and minute thing to bring up, but it's easy to fix and would add to the gameplay.

simonhason responds:

Of course I'll read this, I read all my reviews :D Thanks tons for the suggestions, I can tell you right now you'll love the 2nd one.

It seems to be for sure...

I think that a save system, or a simple "always restart same level upon death" sort of thing would be a great idea. Other than that, this is a fantastic game!!!

DJStatika responds:

Have got a save option at the official site. I had to take it out for NG cos they dont have the server side code (because I wrote it) needed for loading/saving this game.

Great game. Very, very well done.

Good stuff... a little bit tricky at times (surrounded by five enemies... you just can't block and punch without getting taken...) nonetheless, good job.

gavD responds:

Thanks Backspin, I'd rather it was too hard than too easy!

The Future Is Greedy.

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